![]() Either way, we'll hopefully see all these features eventually, as Halo Infinite should be a big ol' game with a big ol' lifespan. Let us know if you reckon the Reddit post is legit! A lot of the Halo community seem to, but there's also scepticism since the post references information previously leaked, and is thus not necessarily insider knowledge. It'd be nice to have Forge at launch, but it's nicer to be able to play a game made by a happy, healthy team, and the game will be better for it. Hopefully, if this is indeed the case, the development team can work through the issues without being forced into a state of crunch. ![]() It's just such a massive undertaking and was never going to be available for launch. For the first time, players can enjoy a fully native experience on PC with stunning 4K graphics and world-class cross-platform play, along with Cross-Save across all supported devices. The issue with Forge is a bit simpler, according to the post. Halo Infinite is available across the entire suite of Xbox consoles, from the original Xbox One all the way up to Xbox Series S/X. Hopefully, when the co-op Campaign does come out in Season 2 (about three months after the initial release date), we'll see a version of the mode where players all have enough individual freedom to explore the world and get into scraps alone, but also have the ability to seamlessly team up with friends and blast down enemies more quickly. Read More: Why DrDisrespect Is Worried About Halo Infinite The open world and several different objectives spread around the map that can be completed in any order mean that a bunch of solutions were explored for how this would work in 4 player co-op - the first and obvious was shackling players together, but even in internal playtesting this was just not fun and considered incredibly limiting." ![]() "To put it bluntly, nobody thought of how it'd work. This does make a lot of sense - if you have a bunch of people running around independent of one another, but they still need to respawn and work towards objectives as a team, things could become very complicated very quickly. We’ll have a lot more to share about Season 2 including a deep dive into its Battle Pass rewards, eventsincluding brand new multiplayer narrative events that place your personal Spartan in the center of an evolving Seasonal storylinegame modes, and much more during a community livestream scheduled for next Wednesday, April 27, at. With co-op too, there's apparently a simple logistical problem with getting four players all on the same map with the same objectives. ![]() The post indicates that a change in creative direction led to a whole load of reworking being required for both the regular and co-op Campaign. Regardless, the post was very detailed, and can give us food for thought on why parts of a game like this need to be delayed. ![]()
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